Hyper Viper
Platform: Commodore 64
Gametype: Undefined
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Based on an obscure MSX game, Hyper Viper may look like a pacman-clone or snake/nibbler derivative, but the game concept is actually quite different from these oft-aped retro-gaming staples. In Hyper Viper the player's goal is to chase the snakes around a maze, gobbling them up from behind whilst avoiding being eaten themselves. Accidently bite into the middle of a snake and it will split into two, and although you can grind the 8-way scrolling levels for points and extra lives by eating the fruit bonuses, the little critters that drop them also occasionally lay eggs that hatch into 'blue meanies'; very fast and invulnerable variations of your character who will eventually hunt you down if you take too long to clear a maze.

 Neatly wrapped up with an 1980's coin-op style title screen and attract sequence featuring an officially licensed SID rendition of Grandaddy's 'A.M. 180' (better known as the song from the shopping sequence in 28 Days Later).


http://www.rgcd.co.uk/2011/07/hyper-viper-c64.html
